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	<title>Classroots.org &#187; Relevance</title>
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	<link>http://classroots.org</link>
	<description>Class roots reform for authentic engagement</description>
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		<title>The return of small-group gaming</title>
		<link>http://classroots.org/2010/09/30/return-of-small-group-gaming/</link>
		<comments>http://classroots.org/2010/09/30/return-of-small-group-gaming/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 23:03:45 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Blog post]]></category>
		<category><![CDATA[Authentic engagement]]></category>
		<category><![CDATA[Authentic learning]]></category>
		<category><![CDATA[Authentic work]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Goal-setting]]></category>
		<category><![CDATA[Instructional technology]]></category>
		<category><![CDATA[Leaderhsip]]></category>
		<category><![CDATA[Learning with games]]></category>
		<category><![CDATA[Meaning making]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[Service]]></category>
		<category><![CDATA[Small-group gaming]]></category>
		<category><![CDATA[Soft skills]]></category>
		<category><![CDATA[Strategic thinking]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://classroots.org/?p=1504</guid>
		<description><![CDATA[To continue last year&#8217;s goal-setting and teamwork practice with New Super Mario Bros Wii, this year we&#8217;re going to mash up Mario Kart and cycling teams.
Last year we used a lives-lost-per-level ratio to determine which teams of players were most efficient at preserving one another&#8217;s lives. Teams with more fluent players were sometimes at an [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://farm4.static.flickr.com/3375/3311143739_534548b104_m.jpg"><img alt="Mario plays Mario Kart, by Vince Templement" src="http://farm4.static.flickr.com/3375/3311143739_534548b104_m.jpg" title="Mario plays Mario Kart, by Vince Templement" class="alignright" width="240" height="160" /></a>To continue <a href="http://classroots.org/2010/03/15/small-group-gaming-part-5-students-perspectives-on-purpose/">last year&#8217;s goal-setting and teamwork practice</a> with <a href="http://www.mariobroswii.com/">New Super Mario Bros Wii</a>, this year we&#8217;re going to mash up <a href="http://www.mariokart.com/wii/launch/">Mario Kart</a> and <a href="http://en.wikipedia.org/wiki/Cycling_team">cycling teams</a>.</p>
<p>Last year we used <a href="http://classroots.org/2010/01/25/small-group-gaming-part-1-rewarding-collaboration/">a lives-lost-per-level ratio</a> to determine which teams of players were most efficient at preserving one another&#8217;s lives. Teams with more fluent players were sometimes at an advantage (when they could manage their own lives well) and sometime at a disadvantage (when they were impatient to &#8220;win&#8221; and didn&#8217;t shepherd less fluent players). The best evidence of teamwork came during strategy-planning sessions midway through our experiment as students discovered they could converse and work well with one another before certain levels taxed their patience with the game and one another. We did have the game beaten by the end of the year &#8211; a collaborative effort of 22 students (and a few adults).</p>
<p>This year we&#8217;re going to play local multi-player Mario Kart. We&#8217;ll play for 25-minutes each Friday in groups of four as part of our normal class rotation through stations. We&#8217;re going to play like a cycling team dedicated to helping rotating captains win each race. We&#8217;re going to graph group members&#8217; placement distributions to find out which teams are best at spreading out first place finishes amongst all group members. Students are already thinking about how to block the bots so less skilled players can win. I&#8217;m also thinking about what kind of controller would be best for each student. I need to invest in more <a href="http://www.nintendo.com/wii/console/accessories/wiiwheel">Wii Wheels</a>.</p>
<p>My hope is that students will learn to put others&#8217; interests before their own &#8211; or even to see how putting others&#8217; before themselves is sometimes in their best interest. I&#8217;d like us to work through a similar progression of lessons as we did last year:</p>
<ul>
<li><b>Week 1</b>: Introduce the content and let the kids play; graph the results.</li>
<li><b>Week 2</b>: Talk about how difficult it was to spread out the wins; ask what worked; let the kids play; graph the results.</li>
<li><b>Week 3</b>: Introduce a goal- and strategy-setting organizer; let the kids play; graph the results.</li>
<li><b>Week 4 and onward</b>: continue with goal- and strategy-setting, playing, and graphing; start analyzing graphs for trends, success stories, and strategies to share; maybe start an online strategy guide.</li>
</ul>
<p>Last year, <a href="http://classroots.org/2010/03/07/our-own-little-world/">a small group of students</a> hit a wall when they experienced how much work went into <a href="http://cpcsworldwar2project.wordpress.com/">platformer level design</a> and how much that work depended on collaboration between students who acted as researchers and artists. This year, however, we&#8217;re demonstrating on a daily basis remarkable pro-academic behaviors that we only inconsistently demonstrated last year. I wonder if we&#8217;re ready to stick with game design that integrates curriculum.</p>
<p>I have to figure out how to get kids like me &#8211; kids eager to spend hours in sandbox editors &#8211; to bridge school content into their worlds, or to draw &#8220;real-world&#8221; lessons from their design work. It&#8217;s a challenge. How do you help a kid move school into his or her quality world when you share a mistrust of what school has been, but don&#8217;t have a shared vision of what it could be? (And how can I get <a href="http://www.littlebigplanet.com/en-us/2/"><em>Little Big Planet 2</em></a> into the classroom?)</p>
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		<item>
		<title>And then I woke up</title>
		<link>http://classroots.org/2010/09/22/and-then-i-woke-up/</link>
		<comments>http://classroots.org/2010/09/22/and-then-i-woke-up/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 01:07:50 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Blog post]]></category>
		<category><![CDATA[Authentic engagement]]></category>
		<category><![CDATA[Authentic learning]]></category>
		<category><![CDATA[Authentic work]]></category>
		<category><![CDATA[Charter school]]></category>
		<category><![CDATA[Child's Play charity]]></category>
		<category><![CDATA[Citizen-artists]]></category>
		<category><![CDATA[Citizenship]]></category>
		<category><![CDATA[Civics]]></category>
		<category><![CDATA[Community-based learning]]></category>
		<category><![CDATA[Democratic education]]></category>
		<category><![CDATA[Education reform]]></category>
		<category><![CDATA[Kiva.org]]></category>
		<category><![CDATA[Meaning making]]></category>
		<category><![CDATA[Project-based learning]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[School budget]]></category>
		<category><![CDATA[Self-directed learning]]></category>
		<category><![CDATA[The House of the Scorpion]]></category>
		<category><![CDATA[The Tempered Radical]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://classroots.org/?p=1481</guid>
		<description><![CDATA[My brain itches. 
I&#8217;m hitting the wall separating what I saw and what I see. I need to pull an Inception and start dreaming the wall and walking on it instead of familiar ground.
I&#8217;m looping with our school&#8217;s inaugural class for the third straight year. I feel a desperate need to get it right. I [...]]]></description>
			<content:encoded><![CDATA[<p>My brain itches. </p>
<p>I&#8217;m hitting the wall separating what I saw and what I see. I need <a href="http://3.bp.blogspot.com/_eWoTl6svNbM/TECD5b1LvYI/AAAAAAAAAS4/lQ6QgH61SJA/s1600/inception-still-1.jpg">to pull an Inception</a> and start dreaming the wall and walking on it instead of familiar ground.</p>
<p>I&#8217;m looping with our school&#8217;s inaugural class for the third straight year. I feel a desperate need to get it right. <a href="http://www.youtube.com/watch?v=jORFcH5uAjM">I feel a desperate need to decide what right is</a>. </p>
<p>I&#8217;m reading <a href="https://twitter.com/pammoran/status/25242639888">tweets like this one</a> and wondering about the fate of school choice in Virginia. I wish the law was flexible enough to let us spend Read 180 money (<a href="http://www.mcsk12.net/eagenda/Regular%20Board%20Meeting%20-%20August%2016,%202010%20on%20Monday,%20August%2016,%202010/28B8C553-1A0C-4092-A959-298A37B93EA7.pdf">see page 6</a>) on literacy coaches and arts teachers. <a href="http://www.youtube.com/watch#!v=ViftZTfRSt8&#038;feature=related">I feel like we&#8217;ve given Toby to the Goblin King</a>.</p>
<p>I&#8217;m reading <a href="http://dangerouslyirrelevant.org/2010/09/how-to-teach-for-jobs-that-dont-exist.html">posts like this one</a> and wondering how to teach for the jobs that don&#8217;t exist from one that won&#8217;t exist. I&#8217;m imagining a lighter, mobile teaching force licensed to coffee shops and finding it still inadequate to the preservation of democracy and the widespread diffusion of community- and project-based learning and living for our kids.</p>
<p>I&#8217;m trying to figure out <a href="http://www.youtube.com/watch#!v=l3YFmpSFJ40&#038;feature=related">how to stop being such an outsider without going back inside</a>.</p>
<p>More encouragingly, here&#8217;s what&#8217;s working:</p>
<ul>
<li>Kids who can count on one hand the number of books they&#8217;ve read should be finished reading and/or listening to <em><a href="http://en.wikipedia.org/wiki/House_of_the_scorpion">The House of the Scorpion</a></em> by Halloween after scripting conversations with their imaginary clones, drafting and debating clones&#8217; rights bills, and drawing some conclusions about word choice on the way.</li>
<li>By the end of October we also should have raised the money to start <a href="http://teacherleaders.typepad.com/the_tempered_radical/2009/09/using-microloans-to-learn-about-the-world.html">a class Kiva fund</a> entirely through students&#8217; self-directed service work in civics.</li>
<li>And around that very same time we ought to have a gallery of portraits of citizen-artists including pieces about video game makers who have contributed to <a href="http://www.childsplaycharity.org/">Child&#8217;s Play</a>.  I never would have learned about that charity without students&#8217; inquiry into what makes an artist and how video game makers help their communities.</li>
</ul>
<p>Given room to run, teaching and learning can always chase each other into the real world. We can all get better at getting out of the way.</p>
<p>Let me know if the materials scaffolding any of that learning would be useful to you.</p>
<p>Anyways, thanks for listening and for <a href="http://www.youtube.com/watch?v=lrC7KRDy3w8">being polite</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Letting Go of Teaching</title>
		<link>http://classroots.org/2010/06/14/letting-go-of-teaching/</link>
		<comments>http://classroots.org/2010/06/14/letting-go-of-teaching/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 18:29:59 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Blog post]]></category>
		<category><![CDATA[Authentic assessment]]></category>
		<category><![CDATA[Authentic engagement]]></category>
		<category><![CDATA[Authentic learning]]></category>
		<category><![CDATA[Authentic work]]></category>
		<category><![CDATA[Choice Theory]]></category>
		<category><![CDATA[Democratic learning]]></category>
		<category><![CDATA[Education reform]]></category>
		<category><![CDATA[Instructional technology]]></category>
		<category><![CDATA[Parent involvement]]></category>
		<category><![CDATA[Relationships]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[Self-directed learning]]></category>
		<category><![CDATA[Student blogging]]></category>
		<category><![CDATA[Student portfolios]]></category>

		<guid isPermaLink="false">http://classroots.org/?p=1368</guid>
		<description><![CDATA[I do seem to remember a process where you people ask me questions and I give you answers, and then I ask you questions and you give me answers, and that&#8217;s the way we find out things. I think I read that in a manual somewhere.
-Dr. Heywood Floyd, ]]></description>
			<content:encoded><![CDATA[<blockquote><p>I do seem to remember a process where you people ask me questions and I give you answers, and then I ask you questions and you give me answers, and that&#8217;s the way we find out things. I think I read that in a manual somewhere.</p>
<p>-Dr. Heywood Floyd, <a href="http://en.wikipedia.org/wiki/2010_(film)"<em>2010: The Year We Make Contact</em></a></p></blockquote>
<p>The best thing I ever did for my teaching was to stop teaching.</p>
<p>Before I get into that, here&#8217;s a quick to-do list for next year.</p>
<ol>
<li>
<p><b>Organize better for self-directed learning.</b> I shifted my work with students into a more democratic, self-directed space midway through the year in an attempt to improve our relationships, to meet students&#8217; learning needs, and to let students&#8217; natural curiosity and creativity take over our time together. However, I wasn&#8217;t prepared to capture as much of the work as I should have. I&#8217;ll play around with a bunch of models and combinations this summer and be ready for students to pick ways to archive and reflect on their work this fall.</p>
</li>
<li>
<p><b>Learn more outside the school.</b> We worked with several partners this year &#8211; with local instructional coaches (like <a href="http://twitter.com/bethcosta6">@bethcosta6</a> and <a href="http://twitter.com/tborash">@tborash</a>) and community partners, as well as with PLN tweeps like <a href="http://twitter.com/crudbasher">@crudbasher</a>, <a href="http://twitter.com/engltchrleo">@engltchrleo</a>, and <a href="http://twitter.com/kperry">@kperry</a>. However, we did so somewhat haphazardly thanks to snow-days and other hiccups in pacing. I&#8217;d like to work with my school to set aside specific time each week for each students to do, learn, and/or make something outside of school. I have in mind &#8220;electives&#8221; with a blacksmith, a master carpenter, a green roof nursery, a nursing home, and a musician. That covers maybe 3/5 of us according to numbers and interests. I need to do more legwork in soliciting ideas from students and lining up <a href="http://coopcatalyst.wordpress.com/2010/06/12/harvesting-expert-tutors/">expert tutors</a> this summer.
</li>
<li>
<p><b>Bring in the parents.</b> I know a few parents are happy that I&#8217;ve developed better relationships with their children. I know a few parents are happy that I&#8217;ve implemented self-directed learning. I know a few parents are always going to ask about grades. I know a few parents wonder what the hell I&#8217;m doing. I need to set up parent education nights &#8211; several of them, repeating and then spiraling &#8211; to try and share the big picture of teaching and learning to which I ascribe. I need to explain how a nascent democratic, self-directed classroom looks in a public school and how it promotes and tracks deep and authentic student learning. I need to explain how our class might be different from others, but also how every class here is alike in its determination to serve our students and rehabilitate their notions of learning and what school can be.</p>
</li>
</ol>
<p>Back to teaching better by not teaching.</p>
<p>Here&#8217;s an embarrassing story. I&#8217;m so glad that this kid stuck with me. Note my sterling use of Choice Theory in August. Crikey.</p>
<p><b>August</b>: Here&#8217;s your work. Hey, look, its on a computer. Let&#8217;s go. Hey. Come on. Do something. It&#8217;s right there. Wiggle the mouse. Come on. Click.  CLICK! What? Come on. Get your foot down. Okay, okay. Now get your foot out of the drawer. Please. Out of the drawer. Let&#8217;s go. Come on. Can I help you? Can you tell me why  you&#8217;re choosing not to work right now? You have to work to be here. Come on. You don&#8217;t have to go. You just have to choose to work. I&#8217;ll help. Hey &#8211; FOOT! DRAWER! If you won&#8217;t talk to me, go make a plan&#8230;</p>
<p><b>&#8230;December</b>: Blah blah blah work blah blah choice blah help blah WHAT? I&#8217;m sorry, but you can&#8217;t say &#8220;this is [frakking bullpoop]&#8221; and stay in class. Go make a plan.</p>
<p><b>February</b>: Okay. So we&#8217;re going to try something new. It&#8217;s called self-directed learning. You&#8217;re going to make a plan to learn about whatever you want. You&#8217;re going to make something to show me what you learned. You can make whatever you want. The idea is to read and write about something you love, and to make something with what you read and write. You tell me when to check in with you. I want you to do something you like at school. You do have to direct yourself to learn &#8211; it&#8217;s not do whatever you want time; it&#8217;s self-directed learning time. A blog? Sure. Basketball? Sure. What are you going to do? Write about the games? Okay. Can I leave you comments? Great. FOOT!</p>
<p><b>March</b>: Can I see what you wrote? Okay. Let&#8217;s talk about organization. Like when you switch from one game to another, start a new paragraph so I can see I should think about a new game.</p>
<p><b>April</b>: Great headline. Can we talk some more? Great. I wrote about elaboration in your comments last night. Elaboration just means details. Like when you predict who will win the playoffs, you give me your idea, but you don&#8217;t tell me why. If you tell me why &#8211; if you can give me some stats or reasons for your prediction &#8211; then you&#8217;re adding detail or elaboration. Okay? Okay. Try it.</p>
<p><b>May</b>: A report? On what? Three-point shooters? Okay. Are you willing to research? Can you come up with questions? Sure I can help. How many questions do you think would give you enough detail to write a paragraph about each player? Three? Okay. Try it.</p>
<p><b>June</b>: No, seriously. We have to do this before the end of the year. Please put your blog away. Yeah, I know, it&#8217;s [frakking bullpoop], but here we are. Save your draft. Let&#8217;s go. Thank you. I&#8217;ll get you back to it as soon as possible.</p>
<p>Here&#8217;s the student&#8217;s first post from March, after he got his blog set up:</p>
<blockquote><p>Minnesota Timberwolves are on there 16 losing streak.</p></blockquote>
<p>Here&#8217;s one of his inquiry posts from May:</p>
<blockquote><p>Nate Robinson is one of the best dunkers in the NBA. He plays for the celtics now but near the begining of the year he played for the Knicks he is so awesome at dunking it is amazing. Once he dunked over yow ming he is really tall. He entered the dunk contest three times. He won the dunk contest three times. That is really good. He helped his team a lot when he was on the Knicks but when he was on the celtics he’s not that good now. He dose not play that much anymore but he is a good dunker.</p>
<p>Lebron James is one of the best dunkers in the NBA he can jump from really far and can do some awesome tricks in the air. Lebron James helps his team a lot he is like the best player on that team and he is like the best player in the league. Lebron James is a bad sport though and last year this guy named shannon Brown entered the dunk contest that is why he didn’t enter he was going to but then he punked out because he was scared. But he is good at basketball.</p>
<p>Andrey iguodala is a awesome basketball player and a dunker he should join the dunk contest then people will se his skills. He has got some real serious jumps he can dunk over just about anybody thats why i think he is such a good dunker. He helped his team a lot over the years. He plays for the 76ixer’s they are ok but not that good they did not make it to the play-off’s </p>
<p>Dwight Howard plays for the magic that team is really good they are still in the playoffs. Dwight Howard has only entered the dunk contest once but he won he finished it with this dunk called the superman it was awesome he put on a cape and then got the basketball and started running and then he jumped in the air so high up in the air that he through the basketball strait down in to the hoop it was awesome i did not get to se it but i still herd about it on ESPN he won the whole entire thing with that. He is a big man. I told my brother about that and i said why did he win he did not even dunk it and my brother said the whole reason that he won is because the fact that he was high enough to throw the ball in to the hoop in the air. It was amazing for guy that tall and big to jump that high.</p>
<p>Jr Smith is one of the best dunkers in the NBA he so good at dunking and three point shots. He should enter a dunk contest thats how good he is at dunking he would might even win the whole thing if he try’s his very best in the dunk contest. He plays for the nuggets that team is okay but they are not the best team in the league. He helps his team a lot by how good his dunks are and by how good he is at three point shooting in the game. He will not let the nuggets down in the next playoffs i just know that he wont let them him down.</p></blockquote>
<p>This is great progress, but, look, I know there&#8217;s work to be done. I know several students who accomplished more with me in a shorter amount of time in a traditional classroom. But I also know that there are kids out there like this basketball blogger who don&#8217;t have a shot at feeling safe, acknowledged, or valued in the traditional classroom. And I know it&#8217;s not the kid&#8217;s fault. It was mine. For all the other kids like this one in my first eight and half years of teaching, the fault was mine. I am sorry.</p>
<p>Sometimes you have to stop teaching because no amount of it will fix a broken relationship or make up for one where there isn&#8217;t one.</p>
<p>Sometimes you have to let go of yourself to hold a kid up.</p>
<p>Sometime you have to turn your back on what you were taught in order to learn what&#8217;s right. You have to turn your back on what you know to do what you believe. You have to turn your back on your past to change a kid&#8217;s future. You have to stop investing your salary in test scores and gamble it all away on finding ways to make learning matter. You have to stop measuring yourself by your best students&#8217; scores and start measuring yourself by what you&#8217;re keeping all of them from for the love of a stratified society.</p>
<p>You can&#8217;t give up kids to the system and still be the one who won&#8217;t let them down.</p>
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		<title>Two Rules for Music &amp; School</title>
		<link>http://classroots.org/2010/04/22/two-rules-for-music-school/</link>
		<comments>http://classroots.org/2010/04/22/two-rules-for-music-school/#comments</comments>
		<pubDate>Fri, 23 Apr 2010 02:13:50 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Blog post]]></category>
		<category><![CDATA[#artsed]]></category>
		<category><![CDATA[Arts education]]></category>
		<category><![CDATA[Authentic work]]></category>
		<category><![CDATA[Education reform]]></category>
		<category><![CDATA[Instructional technology]]></category>
		<category><![CDATA[Music across the curriculum]]></category>
		<category><![CDATA[Music education]]></category>
		<category><![CDATA[Relevance]]></category>

		<guid isPermaLink="false">http://classroots.org/?p=1219</guid>
		<description><![CDATA[It doesn&#8217;t surprise me that iPods are popular, or that I like them as much as my students do.  Our iPods are our 1:1 music devices, customizable reflections of our interests and emotions. They are our 1:1 identity, expression, and need-fulfillment devices.  When we need to feel big, we find big music.  [...]]]></description>
			<content:encoded><![CDATA[<p>It doesn&#8217;t surprise me that iPods are popular, or that I like them as much as my students do.  Our iPods are our 1:1 music devices, customizable reflections of our interests and emotions. They are our 1:1 identity, expression, and need-fulfillment devices.  When we need to feel big, we find <a href="http://www.youtube.com/watch?v=UJKythlXAIY">big music</a>.  When we need our sadness acknowledged, we find <a href="http://www.youtube.com/watch?v=sA00KCSDMY8&#038;feature=related">sad music</a>. When we want to share a bit of ourselves, we share <a href="http://www.flickr.com/photos/sansing/4505932835/">bits of ourselves</a>. When we need to have fun, <a href="http://www.popcap.com/games/pvz?s_kwcid=TC|3875|plants%20vs%20zombies||S|e|4652480388&#038;gclid=CKmqzqvem6ECFY9M5Qod0x4Lwg">we sneak in a game at lunch</a>.</p>
<p>When we wonder if kids are losing something vital to human relationships because of technology, I wonder if sometimes we don&#8217;t understand what the kids are doing, don&#8217;t want to value what the kids are doing, or haven&#8217;t modeled for them how to build human relationships with technology that is equal parts techno-enriched solipsism and socially-vibrant communications satellite. However, I&#8217;m not worried.  Kid share their technology and media; their electronics don&#8217;t silo them.</p>
<p>I&#8217;m reading a lot about <a href="http://twubs.com/artsed">#artsed</a>, as well, thinking about students&#8217; opportunities for artistic expression and production in the upcoming year 3 of <a href="http://k12albemarle.org/cpcs">our arts-infused charter</a>.  There&#8217;s no doubt that the gifts students use and receive through <a href="http://www.schoolnet.com/viewpoints08/customized%20leadership/pages/ViewpointPost.aspx?PostID=45&#038;Paged=True&#038;Page=1">the arts help them learn, know themselves, and navigate the world</a>.  I&#8217;ve become especially interested in <a href="http://music-in-education.org/">music across the curriculum</a> thanks to <a href="<a href="http://www.apple.com/ilife/garageband/">GarageBand</a>, <a href="http://www.amazon.com/Korg-nanoKEY-Controller-Keyboard-White/dp/B001H2X192">Korg Nano Key USB keyboards</a>, and different iterations of the soundtrack project, thanks in large part to <a href="http://homepage.mac.com/torres21/%29%20%29%20%29%20torres21%20%28%20%28%20%28.html">Marco Torres</a> and the possibilities he and his students share with teachers around the world.</p>
<p><a href="http://readwritethink.org">ReadWriteThink</a> has a good description of what <a href="http://www.readwritethink.org/parent-afterschool-resources/activities-projects/soundtrack-life-30313.html?main-tab=2#tabs">an autobiographical soundtrack project</a> could be.  In our classes, we use the project to study history, and we allow ourselves the option of composing our own music in GarageBand to match the tone and mood of the events we study.  For example, this year one student put together a particularly haunting and driving song for <a href="http://en.wikipedia.org/wiki/Kristallnacht">Kristallnacht</a> punctuated by percussion and sound effects arranged chaotically throughout the piece. It was scary.  The student could also explain what each sound effect was supposed to be as he acoustically imagined the terror of the Nazis demolishing Jewish lives.</p>
<p>For any soundtrack project, I ask students to research the who, when, where, and so-what of any event they want to include.  Typically, I teach a brief overview of a time period or major event and ask students to become experts on 3-10 parts of the event, depending on its weight in history, weight in <a href="http://www.doe.virginia.gov/testing/sol/frameworks/history_socialscience_framewks/2001/framewks_ushist1877-present.pdf">the curriculum</a>, and complexity.</p>
<p>Then I ask students to assemble a playlist of songs that fit the events and to write liner-notes explaining how the tone and/or lyrics of the songs connect to the events.</p>
<p>With those guidelines providing us with some constraint, students riff on the rest of the project.</p>
<p><l>
<li>Some student use GarageBand to remix samples into songs that fit events&#8217; tones.</li>
<li>Some students use GarageBand, samples, and USB keyboards &#8211; typically to compose their own melodies over pre-packaged rhythms.</li>
<li>Some students then write their own lyrics and record them over their songs to make literal connections between the songs and events.  This makes writing liner notes less daunting in some ways because students can point out 1:1 vocab connections between their songs and events. They don&#8217;t have to explain the emotional inferences they make between the songs and events, which can be challenging or even frightening for some students, but worth attempting as a means of self-knowledge, empathy, and self-expression.</li>
<li>Some students bring in their own music on personal devices and make playlists.  Then they use online lyrics sources to help write liner notes connecting the words in the songs to points of view people might have held during the events.</li>
<li>Some students make poster-albums. They use <a href="http://edu.glogster.com">Glogster</a> to embed music videos from YouTube and then annotate the videos with liner notes.</li>
<li>Eventually, while I accept liner notes in all kinds of media, some students burn CDs of their work and make album art and booklets for their liner notes. </li>
</ul>
<p>Perhaps next steps include making our own music videos and burning DVDs and sharing those songs online. And sharing our glogs. Maybe even starting a class music blog, like <a href="http://blog.largeheartedboy.com/">largehearted boy</a>, related to our content.</p>
<p>Certainly, in the past, it was also fun to make playlists and create album art for novels. It would be fun to do so again.</p>
<p>All of this brings me back to the idea I had walking out of the building today: kids&#8217; theme music.</p>
<p>I think about the transformative power of music, especially in preparing us to take on challenges and celebrate successes.  </p>
<p>I remember getting all twitchy with adrenaline as <a href="http://www.youtube.com/watch?v=X80Qjh9Yivs">Thunderstruck</a> played in the last minutes of ice-cleaning time before <a href="http://en.wikipedia.org/wiki/Hartford_Whalers">Whalers&#8217;</a> games (yeah, I know &#8211; the Whalers; deal). I remember <a href="http://www.youtube.com/watch?v=zDKSpEfPOTo">Brass Bonanza</a> playing after every Whalers&#8217; goal. I remember listening to <a href="http://www.youtube.com/watch?v=Izq50AKX52o">Survivor</a>, <a href="http://www.youtube.com/watch?v=eipuJPgHFZk&#038;feature=related">Alice in Chains</a>, and <a href="http://www.youtube.com/watch?v=kNnrTNFWcsg">Kenny Rogers</a> in the locker room before every high school football game. I sing in the car on the way to work (<a href="http://glee.smule.com/">Glee</a> soundtrack; deal). I play <a href="http://www.youtube.com/watch?v=OffZRdPUnLw">Aimee Mann</a> and <a href="http://www.youtube.com/watch?v=te-Ya4i9TII">Bat for Lashes</a> and <a href="http://www.youtube.com/watch?v=KzaFGMQRBfs&#038;feature=fvst">Beastie Boys</a> and <a href="http://www.youtube.com/watch?v=ehu3wy4WkHs&#038;a=9oPPRHSf6Ow&#038;playnext_from=ML">Michael Franti</a> and <a href="http://www.youtube.com/watch?v=u_R9fId_Rqo">Gnarls Barkley</a> and the <a href="http://www.youtube.com/watch?v=HLUX0y4EptA">Flobots</a> and the <a href="http://www.youtube.com/watch?v=-1nn7lXP7WQ">Old 97&#8217;s</a> and even the occasional <a href="http://www.youtube.com/watch?v=BfBoUQxA7o0">Floyd</a> (missed&#8217;em at Foxboro) or <a href="http://www.youtube.com/watch?v=iPuOGaoDeIE">Rush</a> (saw&#8217;em at Worcester) tune to get psyched when I feel a step behind. Who doesn&#8217;t feel the lift from singing the solo to <a href="http://www.youtube.com/watch?v=csif5R8BcTg&#038;feature=related">&#8220;Deathly&#8221;</a> or <a href="http://www.youtube.com/watch?v=0wtiNzci1Wc">&#8220;Comfortably Numb?&#8221;</a> Who doesn&#8217;t feel like a WWF superstar walking into the building with earbuds firmly in place?</p>
<p>Okay, probably several people.  But they just need the right music.</p>
<p>And so do our kids.</p>
<p>Let&#8217;s ask them to write some kick-ass songs for themselves.  Let&#8217;s ask them to compose something in GarageBand or <a href="http://iamtpain.smule.com/">I Am T-Pain</a> or <a href="http://audacity.sourceforge.net/">Audacity</a> &#8211; something they can play or sing or hum like <a href="http://www.homestarrunner.com/sbemail58.html">latter-day Trogdor-singing Strong Bads</a> when they enter the room.  Let&#8217;s help them put together a soundtrack of their learning lives so that entering the classroom is a celebration and affirmation.  Let&#8217;s take all the time they want to write something that makes them feel good about walking around our shared schools, from class to class, from opportunity to opportunity to shine on like learning diamonds.</p>
<p>Let&#8217;s make sure students have access to their theme music whenever they want it.</p>
<p>And let&#8217;s have two rules for the music, two rules for school: it&#8217;s yours and <a href="http://www.homestarrunner.com/sbemail36.html">it makes you happy</a>.</p>
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		<title>Small-group Gaming, Part 5 &#8211; Students&#8217; Perspectives on Purpose</title>
		<link>http://classroots.org/2010/03/15/small-group-gaming-part-5-students-perspectives-on-purpose/</link>
		<comments>http://classroots.org/2010/03/15/small-group-gaming-part-5-students-perspectives-on-purpose/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 13:55:30 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Blog post]]></category>
		<category><![CDATA[Game-based learning]]></category>
		<category><![CDATA[Learning with games]]></category>
		<category><![CDATA[Lives lost: levels won metric]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[Small-group gaming]]></category>
		<category><![CDATA[Student voices]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://classroots.org/?p=1092</guid>
		<description><![CDATA[Here are four student perspectives on our soft-skills work with New Super Mario Bros. Wii.
Playing the Wii is not kind of silly.  We play the Wii because of teamwork&#8230;. We&#8217;re a team what will stay alive and we don&#8217;t tell each other to say shut up or to get out of the game.  [...]]]></description>
			<content:encoded><![CDATA[<p>Here are four student perspectives on our soft-skills work with <a href="http://en.wikipedia.org/wiki/New_Super_Mario_Bros._Wii">New Super Mario Bros. Wii</a>.</p>
<blockquote><p>Playing the Wii is not kind of silly.  We play the Wii because of teamwork&#8230;. We&#8217;re a team what will stay alive and we don&#8217;t tell each other to say shut up or to get out of the game.  Me and [another student] don&#8217;t get along all that well. We sometimes fight but when we are playing the Wii we are a team and a team sticks together. I don&#8217;t tell [the other student] to shut up.  When we finish the level we [say things] like nice job and that was great. We give high 5s.</p></blockquote>
<blockquote><p>If someone came into our school and saw we were playing the Wii and they asked why, I would say, we get to because we finish our work.
</p></blockquote>
<blockquote><p>It helps us learn because it teaches us teamwork. It&#8217;s important because it gives us something to look forward to at the end of the week. We haven&#8217;t been arguing as much in class.</p></blockquote>
<blockquote><p>I&#8217;d say that we are learning teamwork and we are making goals.</p></blockquote>
<p>I asked all of our students to justify our Wii time as a persuasive writing exercise since they&#8217;ve come to value it.  We have some elaboration and mechanics work to do, but I&#8217;m happy there&#8217;s a clear purpose for the Wii in each student&#8217;s mind.</p>
<p>Do you have any questions for the kids about their soft-skills work on the Wii?  Please comment below!</p>
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		<title>Small-group Gaming, Part 4: Strategery</title>
		<link>http://classroots.org/2010/02/27/small-group-gaming-part-4/</link>
		<comments>http://classroots.org/2010/02/27/small-group-gaming-part-4/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 17:26:00 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Blog post]]></category>
		<category><![CDATA[Authentic engagement]]></category>
		<category><![CDATA[Authentic learning]]></category>
		<category><![CDATA[Authentic work]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Cooperation]]></category>
		<category><![CDATA[Game-based learning]]></category>
		<category><![CDATA[Instructional technology]]></category>
		<category><![CDATA[Learn with games]]></category>
		<category><![CDATA[Learning with games]]></category>
		<category><![CDATA[Lives lost: levels won metric]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[Small-group gaming]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://classroots.org/?p=974</guid>
		<description><![CDATA[This week we spent some time Thursday coming up with teamwork and game-play strategies for our Friday Wii collaboration contest.
Results of our strategizing were mixed with only half the groups improving from last week to this week. At this point I&#8217;m wishing I had taken a research-design course sometime in the past decade so I [...]]]></description>
			<content:encoded><![CDATA[<p>This week we spent some time Thursday coming up with teamwork and game-play strategies for our Friday Wii collaboration contest.</p>
<p>Results of our strategizing were mixed with only half the groups improving from last week to this week. At this point I&#8217;m wishing I had taken a research-design course sometime in the past decade so I could present you with better conclusions from my too-small-a-sample action study.  Regardless, here goes.</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-973" title="Small-group Gaming Week 4" src="http://classroots.org/wp-content/uploads/2010/02/Picture-1-300x180.png" alt="" width="300" height="180" /></p>
<p>Group 1 stayed at 10:1.  Group 1&#8217;s goal was &#8220;to not die a lot,&#8221; and their strategies included, &#8220;work together, not leave people behind, not trash talk, go fast&#8230;[and] not jump big jumps.&#8221; We need to write more specific goals next week &#8211; I&#8217;m not sure of the group thinks 10 lives per level is a little or a lot.  However, the group did follow its strategies.</p>
<p>Repeat champs group 2 improved from 2:1 to 1:1. Group 2&#8217;s strategy was &#8220;beat 8 levels&#8230;lose less than 10 lives.&#8221;  The group&#8217;s strategies were &#8220;bubble, [save] lives, and speed.&#8221;  I don&#8217;t know either, but it worked.  Group 2&#8217;s most effective strategy is to play levels it knows from past experience rather than to attempt brand new levels.  I wonder why they didn&#8217;t list it.</p>
<p>Group 3 decided on these goals: &#8220;not to hit, or push people off ledges [and] not to leave people behind.&#8221;  To meet its goals, the group adopted these strategies: &#8220;work together, share shrumes [sic &amp; middle school], be nice.&#8221;  The group followed its strategies and wound up turing in its best performance to date.  Since the group began by spending 50 lives per level last month, I call this significant progress in teamwork.</p>
<p>Group 4 spent the same amount of lives per level this week as last despite meeting its goal and following its strategies.  The group tried all new levels &#8211; the highest levels unlocked in the game so far, and I think it&#8217;s likely that this is what kept their ratio from decreasing.  They spent their time sight-reading the levels like gaming musicians.  However, as I said, they met their goal &#8211; &#8220;not killing or eating each other&#8221; &#8211; and they used their strategies &#8211; &#8220;not yelling and not telling each other that you suck[...] everybody agree on a level, don&#8217;t give attitude [and] don&#8217;t force people to do stuff that they don&#8217;t want to do.&#8221;</p>
<p>Group 5 wanted &#8220;to beat as many levels as possible.&#8221; That&#8217;s too nebulous a goal for us to measure  and we need to work on setting more specific and attainable goals for our work together.  Group 5 wound up with a higher lives lost to levels won ratio this week than last; however, group 5 did beat 2 levels after beating only 1 1/2 each of the previous 3 contests.  Group 5&#8217;s strategies were &#8220;bubble up, try not to argue, help each other [and] try not to be competitive.&#8221;  By my observation, the group used it&#8217;s strategies, but may or may not have reached it&#8217;s goal.  We need to debrief next week.</p>
<p>Group 6 tried &#8220;to win as many levels as possible without losing any lives.&#8221;  The group wound up spending 16 lives per level, and so it did not meet its goal.  The group&#8217;s strategies were &#8220;try not to yell at each other, practice outside of school, try not to be jerks [and] wait for each other.&#8221;  In this group, a student got a little bit bossy with the other group members.  While this didn&#8217;t constitute yelling, it did frustrate the other players.  I wonder if all group embers have the same conception of &#8220;yelling&#8221; or &#8220;jerks,&#8221; or if they could set a more attainable goal for the next contest with more positive steps to take in terms of pro-social behaviors and effective game-play.</p>
<p>I might change up the rules next week and require all groups to sight-read a series of levels unlocked and selected by me.  I&#8217;m curious about whether or not groups will change their strategies to play brand new levels rather than levels they&#8217;ve seen before.</p>
<p>Look for student responses to these results next week after our debriefing.  Please suggest any questions you&#8217;d like me to ask them or any games we could use to develop and transfer our soft skills in the classroom.</p>
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		<title>Small-group Gaming, Part 3: Use It or Lose It</title>
		<link>http://classroots.org/2010/02/23/small-group-gaming-part-3/</link>
		<comments>http://classroots.org/2010/02/23/small-group-gaming-part-3/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 21:42:41 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Blog post]]></category>
		<category><![CDATA[Authentic engagement]]></category>
		<category><![CDATA[Authentic learning]]></category>
		<category><![CDATA[Authentic work]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Cooperation]]></category>
		<category><![CDATA[Game-based learning]]></category>
		<category><![CDATA[Instructional technology]]></category>
		<category><![CDATA[Learning with games]]></category>
		<category><![CDATA[Lives lost: levels won metric]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[Small-group gaming]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://classroots.org/?p=930</guid>
		<description><![CDATA[Our impromptu two week vacation at the beginning of February did little for our teamwork.  It seems like we need to be together to practice cooperating.

Or, really, do we?  If we had a social network (or better used our existing Edmodo network)  or virtual day set up, couldn&#8217;t student teams compete with [...]]]></description>
			<content:encoded><![CDATA[<p>Our impromptu two week vacation at the beginning of February did little for our teamwork.  It seems like we need to be together to practice cooperating.</p>
<p><img class="aligncenter size-full wp-image-931" title="Small-group Gaming Week 4" src="http://classroots.org/wp-content/uploads/2010/02/SGGWeek4.jpg" alt="" width="277" height="164" /></p>
<p>Or, really, do we?  If we had a social network (or better used our existing <a href="http://edmodo.com">Edmodo</a> network)  or virtual day set up, couldn&#8217;t student teams compete with one another on a FaceBook game? On a prompt or menu of activities left as a message on our class <a href="http://techcrunch.com/2010/02/18/what-is-google-voice/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Techcrunch+%28TechCrunch%29">Google Voice</a> line? I have to sit down and make a contingency plan for the next snow day, publish it, and distribute it to students, and I need to design it so we somehow have at least the opportunity to keep our classwork and cooperation rolling.</p>
<p>In contrast to the slide in cooperation several groups evidenced while playing together last Friday, students&#8217; individual analyses of their group&#8217;s growth in cooperation continue to improve in quality &#8211; you know, qualitatively speaking.   Here are some of our debriefing questions and students&#8217; answers to them:</p>
<p><strong> </strong></p>
<div class="wp-caption alignright" style="width: 250px"><a href="http://farm1.static.flickr.com/183/415218845_3dd9d55896_m.jpg"><img title="Wii by swannman" src="http://farm1.static.flickr.com/183/415218845_3dd9d55896_m.jpg" alt="Wii by swannman" width="240" height="158" /></a><p class="wp-caption-text">Wii by swannman</p></div>
<p><strong>Question 1</strong>: How do you know your group&#8217;s cooperation has improved since we first started playing?</p>
<ul>
<li>&#8220;We have completed more levels.&#8221;</li>
<li>&#8220;People are calmer.&#8221;</li>
<li>&#8220;We are learning from each other.&#8221;</li>
<li>&#8220;Now I enjoy playing with my group.&#8221;</li>
<li>&#8220;We know what to do and say.&#8221;</li>
<li>&#8220;We have a strategy.&#8221;</li>
<li>&#8220;We won every time.&#8221;</li>
</ul>
<p><strong>Question 2</strong>: What have you learned about cooperation so far?</p>
<ul>
<li>&#8220;That you can&#8217;t yell at other players.&#8221;</li>
<li>&#8220;Cooperation makes things go better.&#8221;</li>
<li>&#8220;You need a lot of it to do work.&#8221;</li>
<li>&#8220;You need a leader, but not everyone can be a leader.&#8221;</li>
<li>&#8220;It&#8217;s not that hard and it helps you get further.&#8221;</li>
<li>&#8220;It&#8217;s fun and frustrating to work together.&#8221;</li>
</ul>
<p>Ambiguity rears it&#8217;s ugly head in schoolwork.  Awesome.</p>
<p><strong>Question 3</strong>: What is a strength that your group has that helps group members cooperate?</p>
<ul>
<li>&#8220;Confidence.&#8221;</li>
<li>&#8220;We stay on task.&#8221;</li>
<li>&#8220;We are nerds.&#8221;</li>
<li>&#8220;Talking.&#8221;</li>
<li>&#8220;Speed and communication.&#8221;</li>
</ul>
<p><strong>Question 4</strong>: What is an area of cooperation in which your group can improve?</p>
<ul>
<li>&#8220;Not cuss.&#8221;</li>
<li>&#8220;Friendship.&#8221;</li>
<li>&#8220;Helping one another.&#8221;</li>
<li>&#8220;Strategy.&#8221;</li>
<li>&#8220;Nerdiness.&#8221;</li>
</ul>
<p>What else can we do to make school be a place where students feel confident, stay on-task, feel good about being nerds, and participate as equal partners in communication for learning?</p>
<p>I think it&#8217;s probably time to hand the small-group gaming commentary off to student guest bloggers or else have students create their own blogs ASAP so they can share their learning directly with you.  I&#8217;m a bit behind the times this year on the student blogging front; this could be the impetus for getting back into the swing of it.</p>
<p>I&#8217;m thinking about bringing in <a href="http://en.wikipedia.org/wiki/Kodu_Game_Lab">Kodu Game Lab</a> and <a href="http://en.wikipedia.org/wiki/Little_big_planet">Little Big Planet</a> to add a game/level-creation tier to project menus.  For example, a student could create a level in Little Big Planet with platforming metaphors for the major events of the 1930s (can&#8217;t you see a series of rising platforms filled with prize bubbles representing the Roaring Twenties before the Great Depression drops the bottom out of the level?), or use Kodu Game Lab to write a game with branching paths that simultaneously summarizes a story and speculates on its what-ifs (Pac-man vs. The Maze Runner mash-up?).   I hope, too, that the co-op levels of  &#8220;<a href="http://www.youtube.com/watch?v=dxHV5n6AkSI">Game 3</a>,&#8221; a.k.a &#8220;<a href="http://en.wikipedia.org/wiki/BattleBlock_Theater">BattleBlock Theater</a>,&#8221; will offer opportunities for teamwork and reflection like <a href="http://en.wikipedia.org/wiki/New_super_mario_bros._wii">New Super Mario Bros. Wii</a> that can compete with the slapstick lure of its other modes. I suppose that where the learning design comes into play.</p>
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		<title>#edchat Pre-game: Spock &amp; Vger ROFL</title>
		<link>http://classroots.org/2010/02/01/edchat-pre-game-spock-vger-rofl/</link>
		<comments>http://classroots.org/2010/02/01/edchat-pre-game-spock-vger-rofl/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 20:41:54 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Blog post]]></category>
		<category><![CDATA[#edchat]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[Giant iPhone]]></category>
		<category><![CDATA[Instructional technology]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Meaning making]]></category>
		<category><![CDATA[Prior knowledge]]></category>
		<category><![CDATA[Relationships]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[Rigor]]></category>

		<guid isPermaLink="false">http://classroots.org/?p=868</guid>
		<description><![CDATA[Here is today&#8217;s leading #edchat question:
How does the internet change the role of content and prior knowledge?
It doesn&#8217;t.  Kids still need a personal stake in both to create meaning.  While everyone can learn content and has prior-knowledge, school-valued content and prior knowledge remain commodities that some have and some do not.  I would further [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 190px"><a href="http://farm4.static.flickr.com/3436/3349516696_ef0900bdc9_m.jpg"><img title="Day 223 - Learning to use computers by LShave" src="http://farm4.static.flickr.com/3436/3349516696_ef0900bdc9_m.jpg" alt="Day 223 - Learning to use computers by LShave" width="180" height="240" /></a><p class="wp-caption-text">Day 223 - Learning to use computers by LShave</p></div>
<p>Here is today&#8217;s leading <a title="#edchat Poll - February 1st, 2010" href="http://twtpoll.com/uuoxmd">#edchat</a> question:</p>
<p style="padding-left: 30px;">How does the internet change the role of content and prior knowledge?</p>
<p>It doesn&#8217;t.  Kids still need a personal stake in both to create meaning.  While everyone can learn content and has prior-knowledge, school-valued content and prior knowledge remain commodities that some have and some do not.  I would further argue that how kids access that information outside school has changed a lot more than classroom practice inside school.  Think about the types of information students pursue on their own time in accordance with their own interests.  They know where to go and what to search for regarding their passions, hobbies, interests, and fads.  I think kids are used to learning at a faster pace outside of school than inside.  The relevance of what students are learning and their specialization in search tools speeds up the pace of learning for them. Because we still insist on a curriculum being a curriculum and a school year being a school year (and a $14.95 unit is a $14.95 unit, and a mini-lesson is 5-15 minutes, dammit!), we educators often keep ourselves from re-imagining learning through personal, rather than curricular, connections at a different pace. It&#8217;s like when Vger DMed Earth and it took an outsider like Spock to realize humanity&#8217;s &#8220;child&#8221; was on Twitter, not email.  See <a title="Star Trek - The Motion Picture script" href="http://www.dailyscript.com/scripts/startrek01.html">scene 175</a>.  <a title="The Nerd King" href="http://www.threadless.com/submission/101158/The_Nerd_King/showmore,designs">I mean, obviously</a>. K1RK GOT PWNED, NOOB! FAIL! I was totally <span style="text-decoration: underline;">ROFL</span>.</p>
<p>At school, however, most students are still told what to research and how to research it. They&#8217;re told what to learn and how to learn it (Question: in paragraph 3, is the underlined phrase <span style="text-decoration: underline;">ROFL</span> figurative or literal, and how does the reader know?). Choice of browser, search tool, and/or subject can sometimes cloak schoolwork in relevancy, but I don&#8217;t see many teachers, myself included, radically changing classroom practice specifically in response to the amount of information and access points provided by the Internet and associated instructional technology. I still struggle to balance inquiry and test prep in making design decisions.</p>
<p>Then again, while I encourage students to Google it whenever possible, I&#8217;ve never been a fan or practitioner of the research project.  Teachers who have incorporated the Internet into research projects, what&#8217;s worked for you and your students?  How have new opportunities to find information changed the way you teach students how to gather, analyze, and use it? How has the Internet changed student research habits?</p>
<p>I wonder if a next step isn&#8217;t to elevate the search to an art form complete with peer critique.  How much more would students learn about the what and the how if we ran conversational search seminars?  What if students brought stuck or failed searches to the table and then talked or messaged with one another about the best ways to find relevant information?  What if we crowd-sourced both the relevance and the rigor of search lessons to students and their relationships?</p>
<p>I don&#8217;t think technology has changed to role of content or background knowledge in learning, but I think it continues to change how we collect information and what we do with it.  How else should I look at the question, PLN?  How do you think the role of content and prior knowledge have, indeed, changed?  Has access given them a new primacy?  Has standardized testing?  Or is the purpose of instructional technology to package content and prior knowledge for quicker assimilation into more rigorous work?</p>
<p>How do we get better at helping students learn how and why? How do we take advantage the ways that technology speeds up the what? How do we involve students in all this content and prior knowledge?  The questions remain the same.</p>
<p><a title="Eduwonk &gt;&gt; Blog Archive &gt;&gt;LA Confidential" href="http://www.eduwonk.com/2010/01/la-confidential.html">Disclaimer</a>: I still want <a title="Learning is Life.: Please..." href="http://www.russgoerend.com/2010/01/please-dont-buy-your-students-ipads.html">my giant iPhone</a>.</p>
<p>(Answer: <a title="Mildly Melancholy: Letting my hair down: Literal vs. Figurative" href="http://mildlymelancholy.blogspot.com/2005/09/letting-my-hair-down-literal-vs.html">figurative or literal</a> &#8211; either way the question is illogical.)</p>
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		<slash:comments>4</slash:comments>
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		<title>Small-group Gaming, Part 2: Baby Mario Steps</title>
		<link>http://classroots.org/2010/01/29/small-group-gaming-part-2-baby-mario-steps/</link>
		<comments>http://classroots.org/2010/01/29/small-group-gaming-part-2-baby-mario-steps/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 19:12:34 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Authentic engagement]]></category>
		<category><![CDATA[Authentic learning]]></category>
		<category><![CDATA[Authentic work]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Game-based learning]]></category>
		<category><![CDATA[Instructional technology]]></category>
		<category><![CDATA[Learning with games]]></category>
		<category><![CDATA[Lives lost: levels won metric]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[Small-group gaming]]></category>
		<category><![CDATA[Strategic thinking]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://classroots.org/?p=831</guid>
		<description><![CDATA[This Monday we dedicated a station to analyzing our data from last week&#8217;s small-group gaming.

Students used a formula to determine each group&#8217;s live lost to levels won ratio.
Students analyzed the differences in observed and noted behaviors between the groups with the highest and lowest ratios.
Students analyzed their own behavior to see if it aligned more [...]]]></description>
			<content:encoded><![CDATA[<p>This Monday we dedicated a station to analyzing our data from <a title="Small-group Gaming, Part 1" href="http://classroots.org/2010/01/25/small-group-gaming-part-1-rewarding-collaboration/">last week&#8217;s small-group gaming</a>.</p>
<div class="wp-caption alignright" style="width: 190px"><a href="http://farm4.static.flickr.com/3203/2994905230_004e282fb7_m.jpg"><img title="Yoshi by Yoshi Huang" src="http://farm4.static.flickr.com/3203/2994905230_004e282fb7_m.jpg" alt="Yoshi by Yoshi Huang" width="180" height="240" /></a><p class="wp-caption-text">Yoshi by Yoshi Huang</p></div>
<ul>
<li>Students used a formula to determine each group&#8217;s live lost to levels won ratio.</li>
<li>Students analyzed the differences in observed and noted behaviors between the groups with the highest and lowest ratios.</li>
<li>Students analyzed their own behavior to see if it aligned more with the highest ratio group or the lowest.</li>
<li>Students identified strategies from the lowest ratio group to try this week in class.</li>
<li>Students explained how playing the game was like and unlike class.</li>
<li>Students suggested ways by which they and the teachers could make class more game-like.</li>
</ul>
<p>Here are some student quotes that caught my eye:</p>
<ul>
<li>&#8220;It was like class because some succeeded, and some didn&#8217;t.&#8221;</li>
<li>&#8220;It was more fun than class.&#8221;</li>
<li>&#8220;You can fail like in class.&#8221;</li>
<li>&#8220;We all need more team work.&#8221;</li>
<li>&#8220;We should play on Monday when we need more fun.&#8221;</li>
</ul>
<p>Obviously, I have some hearts and minds work to do here in my allegedly mastery-learning classroom.</p>
<p>This afternoon in class, two usually antagonistic students had this interchange about today&#8217;s game play:</p>
<p style="padding-left: 30px;"><strong>Student 1</strong>: &#8220;Wow.  You did a good job.&#8221;<br />
<strong>Student 2</strong>: &#8220;Thank you.&#8221;</p>
<p>Maybe my students don&#8217;t often compliment one another on their work like that because it&#8217;s not relevant enough for them to assess or value it.  Also, I couldn&#8217;t engage 2 students with the gaming this week.  More work to do and social learning opportunities to design.</p>
<p>Here&#8217;s a comparison of each group&#8217;s performance last week and this week:</p>
<p><img class="aligncenter size-full wp-image-847" title="Small-group Gaming Comparison" src="http://classroots.org/wp-content/uploads/2010/01/Picture-21.png" alt="" width="285" height="197" /></p>
<p>Group 1 greatly improved positive communication and finished more levels this week than last, but spent a few more lives doing so.  I wonder about how much of the other groups&#8217;  improvement is due to reflection about collaboration and how much is due to learning the levels.  I have to think about switching games or levels next week and measuring work in such a way that the qualitative observations on collaboration count for as much as the ratios without making me seem subjective to the students.  Help, PLN! Ideas?</p>
<p>NB: Group 6 consisted of a lone gamer today.  Apparently working alone greatly increases collaboration.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Small-group Gaming, Part 1: Rewarding Collaboration</title>
		<link>http://classroots.org/2010/01/25/small-group-gaming-part-1-rewarding-collaboration/</link>
		<comments>http://classroots.org/2010/01/25/small-group-gaming-part-1-rewarding-collaboration/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 17:08:58 +0000</pubDate>
		<dc:creator>Chad</dc:creator>
				<category><![CDATA[Anecdote]]></category>
		<category><![CDATA[Authentic engagement]]></category>
		<category><![CDATA[Authentic learning]]></category>
		<category><![CDATA[Authentic work]]></category>
		<category><![CDATA[Collaboration]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[Game-based learning]]></category>
		<category><![CDATA[Instructional technology]]></category>
		<category><![CDATA[Leadership]]></category>
		<category><![CDATA[Learning with games]]></category>
		<category><![CDATA[Lives lost: levels won metric]]></category>
		<category><![CDATA[Meaning making]]></category>
		<category><![CDATA[Relevance]]></category>
		<category><![CDATA[Small-group gaming]]></category>
		<category><![CDATA[Social learning]]></category>
		<category><![CDATA[Social stories]]></category>
		<category><![CDATA[Soft skills]]></category>
		<category><![CDATA[Strategic thinking]]></category>
		<category><![CDATA[Video games]]></category>

		<guid isPermaLink="false">http://classroots.org/?p=790</guid>
		<description><![CDATA[Here&#8217;s a quick post on an imperfect start to using video games in the classroom for teaching the soft-skills necessary for collaboration in a manner (hopefully) authentic and relevant to students&#8217; media experience.

Teams of 3-4 students played New Super Mario Bros. Wii at a classroom station.
Teams were asked to win the most levels possible with [...]]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 250px"><a href="http://farm4.static.flickr.com/3618/3416574480_f2c0e92972_m.jpg"><img title="Super Mario Brothers Candy by sonson" src="http://farm4.static.flickr.com/3618/3416574480_f2c0e92972_m.jpg" alt="Super Mario Brothers Candy by sonson" width="240" height="160" /></a><p class="wp-caption-text">Super Mario Brothers Candy by sonson</p></div>
<p>Here&#8217;s a quick post on an imperfect start to using video games in the classroom for teaching the <a title="Soft skills - Wikipedia" href="http://en.wikipedia.org/wiki/Soft_skills">soft-skills</a> necessary for collaboration in a manner (hopefully) authentic and relevant to students&#8217; media experience.</p>
<ul>
<li>Teams of 3-4 students played <a title="New Super Mario Bros. Wiii reviews at Metacritic" href="http://www.metacritic.com/games/platforms/wii/newsupermariobroswii">New Super Mario Bros. Wii</a> at a classroom station.</li>
<li>Teams were asked to win the most levels possible with the fewest lives lost in 20 minutes.</li>
<li>A teacher kept track of lives lost and levels won on a graphic organizer and took notes, as well, about groups&#8217; pro- and anti-social behavior.</li>
<li>Lives could also be lost on paper for trash-talking.</li>
<li>Trash-talking was addressed whenever it occurred, and serial trash-talkers were asked to stop playing.</li>
<li>The group with the lowest lives lost to levels won ratio was awarded 3 lunch periods on the Wii.</li>
</ul>
<p>Here are our results (lives lost:levels beat, reduced to the lowest equivalent ratio):</p>
<ul>
<li>Group 1 &#8211; 10:1</li>
<li>Group 2 &#8211; 6:1</li>
<li>Group 3 &#8211; 50:1</li>
<li>Group 4 &#8211; 22: 1</li>
<li>Group 5 &#8211; 15:1</li>
<li>Group 6 &#8211; 10:1</li>
</ul>
<p>Here are comments from the groups with the lowest and highest ratios, respectively:</p>
<ul>
<li>Comments from Group 2: &#8220;Backed up to easier levels; good teamwork and talk; [Student A] led them through the levels and made sure all followed.&#8221;</li>
<li>Comments from Group 3: &#8220;Students fought each other and never started working together.&#8221;</li>
</ul>
<p>I can see that Group 3 needs some <a title="Social stories - Wikipedia" href="http://en.wikipedia.org/wiki/Social_stories">social stories</a> work before playing together again, and that the difference between Groups 2 and 3 wasn&#8217;t necessarily the amount of communication, but the type of communication that went on between group members.  Before the next contest, I&#8217;ll use the data and observations from this activity to pose questions for students about the value of strategic thinking, positive communication, and leadership to social learning.  To help make the discussion more personally meaningful to students, I might begin by asking students to figure out the ratios and results from the data after I make it anonymous.</p>
<p>What do you think?  Does the competition undercut the collaboration?  Is the reward appropriate? I&#8217;ll follow up later so we can see where the activity goes and whether or not it impacts soft-skills and collaboration in the classroom.</p>
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