Tag Archives: Relevance

Letting Go of Teaching

I do seem to remember a process where you people ask me questions and I give you answers, and then I ask you questions and you give me answers, and that’s the way we find out things. I think I read that in a manual somewhere.
-Dr. Heywood Floyd,

Two Rules for Music & School

It doesn’t surprise me that iPods are popular, or that I like them as much as my students do. Our iPods are our 1:1 music devices, customizable reflections of our interests and emotions. They are our 1:1 identity, expression, and need-fulfillment devices. When we need to feel big, we find big music. [...]

Small-group Gaming, Part 5 – Students’ Perspectives on Purpose

Here are four student perspectives on our soft-skills work with New Super Mario Bros. Wii.
Playing the Wii is not kind of silly. We play the Wii because of teamwork…. We’re a team what will stay alive and we don’t tell each other to say shut up or to get out of the game. [...]

Small-group Gaming, Part 4: Strategery

This week we spent some time Thursday coming up with teamwork and game-play strategies for our Friday Wii collaboration contest.
Results of our strategizing were mixed with only half the groups improving from last week to this week. At this point I’m wishing I had taken a research-design course sometime in the past decade so I [...]

Small-group Gaming, Part 3: Use It or Lose It

Our impromptu two week vacation at the beginning of February did little for our teamwork. It seems like we need to be together to practice cooperating.

Or, really, do we? If we had a social network (or better used our existing Edmodo network) or virtual day set up, couldn’t student teams compete with [...]

#edchat Pre-game: Spock & Vger ROFL

Here is today’s leading #edchat question:
How does the internet change the role of content and prior knowledge?
It doesn’t. Kids still need a personal stake in both to create meaning.  While everyone can learn content and has prior-knowledge, school-valued content and prior knowledge remain commodities that some have and some do not.  I would further [...]

Small-group Gaming, Part 2: Baby Mario Steps

This Monday we dedicated a station to analyzing our data from last week’s small-group gaming.

Students used a formula to determine each group’s live lost to levels won ratio.
Students analyzed the differences in observed and noted behaviors between the groups with the highest and lowest ratios.
Students analyzed their own behavior to see if it aligned more [...]

Small-group Gaming, Part 1: Rewarding Collaboration

Here’s a quick post on an imperfect start to using video games in the classroom for teaching the soft-skills necessary for collaboration in a manner (hopefully) authentic and relevant to students’ media experience.

Teams of 3-4 students played New Super Mario Bros. Wii at a classroom station.
Teams were asked to win the most levels possible with [...]

Match Classroom Technology to Good

[Author's note: I love Foyble.com and its potential to add relevance and voice to students' community service. I greatly appreciate the opportunities I have to work with Foyble.com, but I am in no way compensated by the site.]
Monday night I Skyped with Brian Foy (@Foyble_org), a co-founder of Foyble.com, and Jack King (@drjackking), founder [...]

Bus. Insomnia. Windows.

Last week during a bout of insomnia, I watched The Remains of the Day twice in a row. I had never seen it before or read the book, though I dearly love and frequently sniffle while reading Kazuo Ishiguro’s Never Let Me Go. The Remains of the Day follows Mr. Stevens, a butler, who serves [...]