Tag Archives: Learning with games

Small-group Gaming, Part 5 – Students’ Perspectives on Purpose

Here are four student perspectives on our soft-skills work with New Super Mario Bros. Wii.
Playing the Wii is not kind of silly. We play the Wii because of teamwork…. We’re a team what will stay alive and we don’t tell each other to say shut up or to get out of the game. [...]

Our Own Little World

This week three girls took up what might be the most ambitious project I’ve ever suggested to a student: create a World War II museum in LittleBigPlanet, a PlayStation 3 (PS3) game.  None of us has any idea what to expect (apart from students somehow sharing the unit’s content through visualization and gameplay)  – the [...]

Small-group Gaming, Part 2: Baby Mario Steps

This Monday we dedicated a station to analyzing our data from last week’s small-group gaming.

Students used a formula to determine each group’s live lost to levels won ratio.
Students analyzed the differences in observed and noted behaviors between the groups with the highest and lowest ratios.
Students analyzed their own behavior to see if it aligned more [...]

Small-group Gaming, Part 1: Rewarding Collaboration

Here’s a quick post on an imperfect start to using video games in the classroom for teaching the soft-skills necessary for collaboration in a manner (hopefully) authentic and relevant to students’ media experience.

Teams of 3-4 students played New Super Mario Bros. Wii at a classroom station.
Teams were asked to win the most levels possible with [...]