Together we are the Turtle Masters of learning

Together we are the Turtle Masters of learning
Just recently, our family’s copy of Robot Turtles arrived in the mail. Robert Turtles bills itself itself as “the board game for little programmers.” Players – or “Turtle Masters” – use cards to program their turtles’ movements turn-by-turn as they quest after “Turtle Gems.” Everyone can reach a gem and win. If a turtle runs ...

School dev story

Last year I spent Winter Break reading two wildly disparate books about child-parent relationships gone bad. This year I played Kairosoft’s Game Dev Story on my iPad – and read #blog4reform (you should, too). Game Dev Story puts you in charge of a game development company. You develop games and fulfill contracts in pursuit of ...

Learning underground

Learning underground
In my recently adopted US history class, we’re thinking about the price of colonization. After comparing and contrasting some before and after pics of New York, we’re painting our own unspoiled landscapes based on photographs found online. Thereafter we’re going to make lists of everything that we’d bring along with us to start new colonies. ...

Small-group gaming: settling in 2

Tweeps near and far have me thinking about the game layer, gamification, and how to curate games in the classroom or school library. Our own work in class to master Mario Kart as cooperative cycling teams has hit a kind of instructional equilibrium: everyone is happy to play, but the teams who have mastered the ...

Imagining the games-based classroom 5

If we can teach kids to make fun learning games (fun can indeed be measured, and learning can indeed be fun), then we’ll be helping them create experiential learning opportunities for others that have characteristics of narrative (plot, characterization) and informational texts (GUI, games manuals), as well as scripted expository texts that rely heavily on ...