This week three girls took up what might be the most ambitious project I’ve ever suggested to a student: create a World War II museum in LittleBigPlanet, a PlayStation 3 (PS3) game. None of us has any idea what to expect (apart from students somehow sharing the unit’s content through visualization and gameplay) – the girls are working through the level creation tutorials together – but we all seem to be enjoying the satisfaction of making something through a learning process that feels more like play than work. I wish I could give them all the time they wanted to learn the tools and research what they think should be included, but traditional school scheduling kind of gets in the way.
LittleBigPlanet is a platformer. A platformer is a game made up of levels that require players to pass obstacles using timing, accuracy and leaping. Most Super Mario Bros games are platformers. LittleBigPlanet provides players with a suite of level construction tools and the ability to upload player-created levels to the PlayStation Network (PSN) for other owners of the game to play. Since the game’s release in 2008, players have uploaded over 2 million user-generated levels.
Two million isn’t a big number compared to, say, 400 million: the number of Facebook users worldwide. Two million isn’t a big number compared to, say, 32 million: the number of PlayStation 3 owners worldwide (both figures found here). However, LittleBigPlanet encourages player creativity and modding in ways collection games like Farm Life and proprietary hardware like the PS3 do not. There are very few games that offer as robust and attractive a set of tools as LittleBigPlanet does for creating such varied levels. To wit, check out these two user-generated levels. Everything in them was assembled by players from the tools and behaviors included in the game’s level design suite.
Museum levels in Little Big Planet typically show off the art and machines players have made for use in their other levels. The PlayStation Eye, a peripheral camera for the PS3, also lets users take pictures of themselves or their own and-drawn art for use in museums-as-photo-albums. The museums collect and share the resources with other players. Inside the museums players can use capture tools to grab images. The museum’s creators can also make their displayed objects and machines available to visitors either as prize-bubbles in the museum or as rewards earned at the end of the level for visiting the museum.
So far, we’ve imagine making a level of captioned sculptures and art that provide the unit’s information, interspersed with short gameplay episodes that are meant to capture the points of view of people involved in the war in different ways. As the girls move through the tutorials, and as I back out of the project, I’m really eager to see what they make to share their learning. I’ll defnitely tweet out whatever safe account name we come up with when we’re finished so you can find the level on the PSN, and we’ll record a play-through video and post it online somehow.
I don’t know that every piece of authentic work will change the world, but I think this one might open up some students’ eyes to the possibilities of school and interdisciplinary work in gaming. Even if we’re not changing the world, I’m eager to see what we learn by making our own little one. We should get a developers’ diary up on a blog so they girls can share their learning and ask for input about what to include in terms of content & gameplay, too.
What other tools are your students using to create “museums” of learning? How much control do your student shave over those tools? How interactive are the finished products? What do you think of investing class time into gaming for learning? How could we be doing this better?
PS: I am kind of falling for STEM – science, technology, engineering, and math learning. I would love to teach geometry, concepts like frequency and proportion, or simple machines using LittleBigPlanet. Anyone using off the shelf video games and/or consoles in STEM classrooms? If you are, please comment below to share your work and/or provide a link to it!
Comments 1
check out @chadsansing’s latest http://classroots.org/2010/03/07/our-own-little-world/ who else is doing this? great idea!
This comment was originally posted on Twitter
Posted 07 Mar 2010 at 8:49 pm ¶Trackbacks & Pingbacks 1
[...] year, a small group of students hit a wall when they experienced how much work went into platformer level design and how much that [...]
Post a Comment