This week we spent some time Thursday coming up with teamwork and game-play strategies for our Friday Wii collaboration contest.
Results of our strategizing were mixed with only half the groups improving from last week to this week. At this point I’m wishing I had taken a research-design course sometime in the past decade so I [...]
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Posted 27 February 2010
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Tagged: Authentic engagement, Authentic learning, Authentic work, Collaboration, Cooperation, Game-based learning, Instructional technology, Learn with games, Learning with games, Lives lost: levels won metric, Relevance, Small-group gaming, Video games
Virginia Secretary of Education Gerard Robinson visited my school today to see it in operation and speak with division personnel, school leaders, and teachers about how we can work together to met students’ needs. I appreciated the visit, the attention to our school, and the time we spent talking as a group about how [...]
Our impromptu two week vacation at the beginning of February did little for our teamwork. It seems like we need to be together to practice cooperating.
Or, really, do we? If we had a social network (or better used our existing Edmodo network) or virtual day set up, couldn’t student teams compete with [...]
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Posted 23 February 2010
† Chad
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Tagged: Authentic engagement, Authentic learning, Authentic work, Collaboration, Cooperation, Game-based learning, Instructional technology, Learning with games, Lives lost: levels won metric, Relevance, Small-group gaming, Video games
As a husband, parent, teacher, and blogger, I’m always thinking about second chances. What do I believe? What did I say? What did I do? How did it all end up? How would I have done it differently if only given the chance? If given the chance, would I behave differently?
As much attention as I [...]
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Posted 20 February 2010
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Tagged: Collaboration, DigiFab lab, Digital fabrication lab, Digital Media and Learning Competition, DMLC, Education reform, Learning lab, Paula White, Reimagining learners as designers, Reimagining learning, Second chance
Here is today’s leading #edchat question:
How does the internet change the role of content and prior knowledge?
It doesn’t. Kids still need a personal stake in both to create meaning. While everyone can learn content and has prior-knowledge, school-valued content and prior knowledge remain commodities that some have and some do not. I would further [...]